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I recently graduated with a master’s degree in Computer Science from Northeastern University, following my B.S. in Managerial Economics from the University of Massachusetts Amherst. Currently, I am a research assistant under the supervision of Professor Zhi Tan and an incoming PhD student in HCI at [haven't decide yet :)].

My research passion lies in Human-Centered AI, specifically developing technologies that provide context-aware support, balance system proactivity with user autonomy, and incorporate transparent design to enhance user autonomy and daily experiences. I envision my work allowing users to gain greater control and confidence in their daily activities and enriching their interactions with technology.

Email  /  CV  /  Scholar  /  Github  /  LinkedIn

News
  • 2/2025 - Our paper is conditionally accepted by CSCW 2025. See you in Bergen, Norway!
  • 2/2025 - Our paper is accepted by DiGRA 2025. See you in Valletta, Malta!
  • 9/2024 - Enrolled as a listener in MAS.630 Affective Computing & Ethics offered by MIT Media Lab
  • 9/2023 - Service-Learning Teaching Assistants for CS7170 Human-centered AI
  • 9/2023 - Awarded the National Science Foundation-funded research apprenticeship (DREAM program)
  • 9/2022 - Awarded the Fall 2022 Khoury Research Apprenticeship
  • 9/2022 - Awarded Grace Hopper Celebration scholarship from Khoury College of Computer Sciences
  • 9/2021 - Awarded Facebook Align Scholarship for 2021 - 2022 Academic Year
Travel
  • 10/2025 - CSCW 2025 @ Bergen, Norway
  • 06/2025 - DiGRA 2025 @ Valletta, Malta
  • 11/2024 - CSCW 2024 @ San José, Costa Rica
  • 12/2024 - NeurIPS 2024 @ Vancouver, Canada
Publications
2025
Insights from Designing Context-Aware Meal Preparation Assistance for Older Adults with Mild Cognitive Impairment (MCI) and Their Care Partners
Under Submission, 2025
PDF Coming Soon

Explored the design of context-aware assistive technologies for meal preparation using a user-centered iterative design process. Through three iterative phases of design and feedback, evolving from low-tech lightbox to a digital screen, we gained insights into managing diverse contexts and personalizing assistance through collaboration with older adults with MCI and their care partners.

"Mango Mango, How to Let The Lettuce Dry Without A Spinner?'': Exploring User Perceptions of Using An LLM-Based Conversational Assistant Toward Cooking Partner
Szeyi Chan*, Jiachen Li*, Bingsheng Yao, Amama Mahmood, Chien-Ming Huang, Holly Jimison, Elizabeth D Mynatt, Dakuo Wang
Conditionally accepted CSCW, 2025
arxiv  /  bib

Explored users' successful and unsatisfactory experiences with assistance from an LLM-based conversational agent, Mango Mango, during cooking.

Assessing Empathy Across Game Fidelity Levels: A Case Study of 3D and Text-Based Versions of Brukel
Szeyi Chan, James Earl Cox, Ala Ebrahimi, Bob De Schutter
DiGRA, 2025
PDF Coming Soon

Explored the impact of game fidelity on player empathy using the commercial reminiscing game Brukel, comparing a high-fidelity 3D version with a low-fidelity text-based version.

2024
Human and LLM-Based Voice Assistant Interaction: An Analytical Framework for User Verbal and Nonverbal Behaviors
Szeyi Chan, Shihan Fu, Jiachen Li, Bingsheng Yao, Smit Desai, Mirjana Prpa, Dakuo Wang
Under Submission, 2024
arxiv  /  bib

Explored user interactions with LLM-based voice assistants during a complex task -- cooking. We identified key verbal & nonverbal behaviors, and developed an analytical framework in three dimensions: 1. Key behavior characteristics (verbal & nonverbal), 2. Interaction stages (exploration, conflict, integration), 3. Stage transitions during the task.

Cardistry: The Application of Artificial Intelligence to Create Personalized Playing Cards
Brandon Lyman, Ala Ebrahimi, James Earl Cox, Szeyi Chan, Christopher Barney, Bob De Schutter
FDG, 2024
pdf  /  bib

Introduced an application that enables users to create their own playing cards for use in evocative storytelling games that generate unique card titles, cards suits, imagery, and poetry based on the user’s input to preserve their digital cards in an online repository and print them for tabletop game play use.

2023
Brukel vs Brukel : Impact of Game Fidelity on Player Experience In Gaminiscing Games
Szeyi Chan, James Earl Cox, Ala Ebrahimi, Brandon Lyman, Bob De Schutter
IEEE Conference on Games, 2023
pdf /  bib

Explored whether a game design with higher fidelity and a specific type of scene would correlate with a better player experience compare to low-fidelity game using a commercial gaminiscing game, Brukel.

Catch The Butterfly: Using Gaminiscing to Design a Serious Game about Immigrants
Ala Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter
IEEE Conference on Games, 2023
pdf  /  bib

Catch The Butterfly is a narrative game exploring the real, lived experiences of an immigrant. This game aims to provide insights to game designers interested in the gaminiscing method, and to promote empathy and understanding of immigrants.

Catch The Butterfly: A Gaminiscing Game about Immigration
Ala Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter
IEEE Conference on Games, 2023
demo paper  /  bib

Explored the utilization of the gaminiscing method in the design of a narrative-driven game, where every game mechanic is derived from the authentic stories of an immigrant.

Selected Project Experience
AI-Assisted Personalized Calendars: Enhancing Semester Planning for Students
final report  /  github

Introduced a personalized calendar organization tool that enhances student scheduling by learning from human preferences, implemented using and comparing two reinforcement learning algorithms: Linear Upper Confidence Bound and Preference Perceptron.

Enhancing Model Interpretability with Local Interpretable Model-Agnostic Explanations (LIME) for Religion Dataset Analysis
final report  /  github

Explore the need for explainable AI (XAI) techniques to enhance the interpretability of black-box models. This project aims to reimplement the Local Interpretable Model-agnostic Explanations (LIME) method on a religion dataset to investigate its effectiveness compared to a baseline random K-features explanation similar to the original study.

Pro Bono Office Hour

After working for four years in a different field, I made the decision to pursue a master’s degree in computer science and diving into research. I understand that this journey comes with many questions—whether it’s about transitioning to a new field, finding internships, or starting research.

To help others who are exploring similar paths, I am offering Pro Bono Office Hours. If you have questions about switching your major to computer science, building your resume for internships, or getting started with research, I’d be happy to share my experiences and insights.

If you’re interested, please fill out the form here. I look forward to connecting with you and supporting your journey!


Last updated: Feb 2025; Webpage design courtesy of Jon Barron