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I am a first year Ph.D. student at Northeastern University, advised by Prof. Xiang Zhi Tan. I hold an M.S. in CS
from Northeastern University and B.S. in Resource Economics from the University of Massachusetts
Amherst.
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My research focuses on developing personalized technologies to support older adults, their care partners, and the
collaboration between them. In particular, I conduct user studies to understand how technology can fit naturally into
the dynamics of everyday relationships, design context-aware AI systems that support coordination and collaboration, and
study how these systems are adopted and adapted in daily life over time.
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Email /
CV /
Google Scholar
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Github /
LinkedIn
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- 4/2026 - Traveling to Barcelona, Spain for CHI 2026. Let's catch up!
- 10/2025 - Traveling to Bergen, Norway for CSCW 2025. Let's catch up!
- 7/2025 - Traveling to Funchal, Madeira for DIS 2025. Let's catch up!
- 5/2025 - Our paper is accepted by DIS 2025.
- 4/2025 - Traveling to Yokohama, Japan for CHI 2025. Let's catch up!
2026
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Remind Me To Check The Stove Before I Leave The House: Authoring Personalized Context-Aware Smart Home Reminders Using
Everyday Language
Reina Szeyi Chan,
Sujendra Jayant Gharat,
Maya Lampi,
Yueran Jia,
Avi K Srinivasan,
Xiang Zhi Tan
Under Submission, 2026
arxiv /
bib
Presented present a system pipeline that supports reminder authoring through natural language and conversational interaction. The
pipeline translates user requests into structured representations and executable logic, incorporating time-based,
activity-based, sensor-based, and state-based conditions. We conducted two studies to examine how users express
reminder intent and how conversational support influences the authoring process.
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From 'What' to 'How' and 'Why': Sharing LLM-Generated Retrospective Summaries of Older Adults' Passive Tracking Data with
Remote Family Members
Jiachen Li,
Reina Szeyi Chan,
Akshat Choube,
Xiang Zhi Tan,
Elizabeth Mynatt,
Varun Mishra
Under Submission, 2026
arxiv /
bib
Explored how LLMs can be used to generate retrospective summaries from multi-modal tracking data for RFMs of older
adults. We generated summaries as technology probes, and conducted interviews with 11 RFMs to gather feedback.
Based on these insights, we redesigned the system into a multi-layer, multi-agent, insight-driven summary approach that builds from objective statistics and descriptions to enriched,
context-aware narratives.
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2025
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Insights from Designing Context-Aware Meal Preparation Assistance for Older
Adults with Mild Cognitive Impairment (MCI) and Their Care Partners
Szeyi Chan*,
Jiachen Li*,
Siman Ao,
Yufei Wang,
Ibrahim Bilau,
Brian Jones,
Eunhwa Yang,
Elizabeth D Mynatt,
Xiang Zhi Tan
DIS, 2025
pdf /
bib
Explored the design of context-aware assistive technologies for meal preparation using a
user-centered iterative design
process. Through three iterative phases of design and feedback, evolving from low-tech lightbox to
a digital screen, we
gained insights into managing diverse contexts and personalizing assistance through collaboration
with older adults with
MCI and their care partners.
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"Mango Mango, How to Let The Lettuce Dry Without A Spinner?'': Exploring
User Perceptions of Using An LLM-Based
Conversational Assistant Toward Cooking Partner
Szeyi Chan*,
Jiachen Li*,
Bingsheng Yao,
Amama Mahmood,
Chien-Ming Huang,
Holly Jimison,
Elizabeth D Mynatt,
Dakuo Wang
CSCW, 2025
pdf /
bib
Explored users' successful and unsatisfactory experiences with assistance from an LLM-based
conversational agent, Mango Mango, during cooking.
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Assessing Empathy Across Game Fidelity Levels: A Case Study of 3D and
Text-Based Versions
of Brukel
Szeyi Chan,
James Earl Cox,
Ala Ebrahimi,
Bob De Schutter
DiGRA, 2025
pdf /
bib
Explored the impact of game fidelity on player empathy using the commercial reminiscing game
Brukel, comparing a
high-fidelity 3D version with a low-fidelity text-based version.
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2024
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Human and LLM-Based Voice Assistant Interaction: An Analytical Framework
for User Verbal and Nonverbal Behaviors
Szeyi Chan,
Shihan Fu,
Jiachen Li,
Bingsheng Yao,
Smit Desai,
Mirjana Prpa,
Dakuo Wang
Under Submission, 2024
arxiv /
bib
Explored user interactions with LLM-based voice assistants during a complex task -- cooking. We
identified key
verbal & nonverbal behaviors, and developed an analytical framework in three dimensions:
1. Key behavior characteristics (verbal & nonverbal),
2. Interaction stages (exploration, conflict, integration),
3. Stage transitions during the task.
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Cardistry: The Application of Artificial Intelligence to Create
Personalized Playing Cards
Brandon Lyman,
Ala Ebrahimi,
James Earl Cox,
Szeyi Chan,
Christopher Barney,
Bob De Schutter
FDG, 2024
pdf /
bib
Introduced an application that enables users to create their own
playing cards for use in evocative storytelling games
that generate unique card titles, cards suits, imagery, and poetry
based on the user’s input to preserve their digital
cards in an online repository and print them for tabletop game
play use.
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2023
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Brukel vs Brukel : Impact of Game Fidelity on Player Experience In
Gaminiscing Games
Szeyi Chan,
James Earl Cox,
Ala Ebrahimi,
Brandon Lyman,
Bob De Schutter
IEEE Conference on Games, 2023
pdf /
bib
Explored whether a game design with higher fidelity and a specific type of scene would correlate
with a better player experience compare to low-fidelity game using a commercial
gaminiscing game, Brukel.
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Catch The Butterfly: Using Gaminiscing to Design a Serious Game about
Immigrants
Ala Ebrahimi,
Brandon Lyman,
James Earl Cox,
Szeyi Chan,
Bob De Schutter
IEEE Conference on Games, 2023
pdf
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bib
Catch The Butterfly is a narrative game exploring the real, lived experiences of an immigrant.
This game aims to provide insights to game designers interested in the gaminiscing method, and to
promote empathy
and understanding of immigrants.
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Catch The Butterfly: A Gaminiscing Game about Immigration
Ala Ebrahimi,
Brandon Lyman,
James Earl Cox,
Szeyi Chan,
Bob De Schutter
IEEE Conference on Games, 2023
demo paper
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bib
Explored the utilization of the gaminiscing method in the design of a narrative-driven game, where
every game mechanic is derived from the authentic stories of an immigrant.
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After working for four years in a different field, I made
the decision to pursue
a master’s degree in computer science and diving into research. I understand that this journey comes with
many questions—whether it’s about
transitioning to a new field, finding internships, or starting research.
To help others who are exploring similar paths,
I am offering Pro Bono Office Hours. If you have questions about switching your major to computer science,
building your
resume for internships, or getting started with research, I’d be happy to share my experiences and
insights.
If you’re interested, please fill out the form
here.
I look forward to connecting with you and supporting your journey!
Last updated: Jun 2026; Webpage design courtesy of
Jon Barron
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